/// FRAGMENTS · ECHOES · MONUMENTS
We dig through game history to resurrect forgotten ideas. Retro-futurism meets ancient craft.
Stories whispered from broken tablets. Incomplete, fragmented, yet achingly human.
Worn textures, sepia tones, and the weight of centuries. Every screen feels old.
We are archivists first, developers second. Xyst was founded to preserve the strange, the overlooked, and the broken. Our games are not polished jewels — they are weathered stones with stories carved into them.
Based in the Hudson Valley, our small team of historians, artists, and code poets builds interactive ruins. We are currently restoring a lost 90s prototype, crafting a language-less adventure, and excavating a forgotten folk horror game.
Slow games. Deep roots. Honest decay.
New vertical slice. A mythological puzzle game with no text.
Printed anthology of design sketches and lost levels. Limited run.
Our director spoke about emulation as archaeology. Slides online.